Loading...

Course Description

This course equips students with essential skills in prototyping and wireframing, pivotal processes in UX design. Students will learn to translate conceptual ideas into tangible, interactive prototypes. Key topics include selecting appropriate prototyping tools, creating low- to high-fidelity wireframes, and iterating based on user feedback.

Course Outline

Week 1: Getting Started with Figma

  • Introduction to the Figma interface and tools
  • Creating your first wireframes

Week 2: Building Complex Wireframes

  • Using components, styles and grids for consistency
  • Designing detailed wireframes with reusable elements

Week 3: Prototyping Basics

  • Adding interactivity to your designs
  • Setting up user flows and simple prototypes

Week 4: Advanced Prototyping and Testing

  • Implementing animations and advanced interactions
  • User testing and refining your prototypes

Learner Outcomes

By the end of this course, you'll be able to:

  1. Use Figma Effectively: Navigate Figma with confidence to create and manage wireframes
  2. Design with Consistency: Apply grids and components to ensure your wireframes are organized and scalable
  3. Create Interactive Prototypes: Develop prototypes that simulate real user interactions
  4. Refine Designs Through Feedback: Conduct user testing and make informed design decisions based on feedback

This course provides the foundational skills you need to design and prototype in Figma, setting you up for success in any digital design project.

Loading...

Thank you for your interest! 

If you would like to be notified if new sections open for enrollment, please click the red button and complete a short form. 

Required fields are indicated by .